Pathfinding for some units was pretty terrible at one point, causing them to sometimes try and make a beeline at enemies with no regard for items such as hills that blocked the way.The AI for ranged units once caused them to try and fire at their targets through walls, even though they had no hope of hitting anything.Artificial Stupidity: Updates since the games initial launch have since fixed some of these, but cases still remain:.Army of The Ages: There's no restriction on what unit composition a team can have.The developer of UEBS says that the game is cleanly optimized to allow 10,000 units to exist on-screen without making any sort of concessions on graphics quality or even having a noticeable drop in performance. Arbitrary Headcount Limit: Heavily Averted.Dinosaurs, Spartans, Persians, Romans, Orcs, Knights, Zombies, and World War II Americans, oh my! Anachronism Stew: The game goes beyond anachronism and throws in fiction to boot.
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